surfacer & compositor

portfolio 

Technical Art


Renderman Shaders
   
Click on the images or shader name to view the page documenting their creation.

Animal Cookie Shader 
  This shader was developed using Renderman's shading language for Senior Project 1.  For more information on the project click here.

RGB channel based car rust shader
   This shader was developed using Renderman's shading language for the intent of an artist painting in the red, green, and blue channels to create a texture effecting the appearance of car paint, rust, and decay.  For more information click here.

Procedural Vase Shader
 This shader was developed using Renderman's shading language for the Procedural Models and Shaders course.  The goal was successfully reached in creating an appearance of two surfaces (a glossy reflective surface and a sub-surface underneath) with a pearlecent effect where the color changes in the sub-surface based on the viewing angle of the camera and object normals.

Compositing Projects

 
Gummy Bear


click to view larger version


Click to view before and after

   This project was to make a CG gummy bear and composite it into a photograph I took to see how seamless it could get it.

 

Collaborative

Flight Lessons, A short animation by Neil Helm


click to view larger version

[movie clip showing all three parts soon]
movie.mov  :: size kb/mb  :: length

   This was a collaborative project where each person had a different task.  My job in "Flight Lessons" was to create the Maya shader networks for most of the objects, which included some texturing painting and some procedural elements.  I was also responsible for rendering the first and second shots, however in the shot with the bird I only textured the bird.  For the bird I layered a pearlecent effect (masked around the neck) over my painted texture.  For more information on this project, check out Neil Helm's website.

Traditonal skills


Photoshop Paintings

 

Figure Drawings

 

 

 

 

 

Copyright Jennifer Kate Green © 2008